Monday, September 16, 2013

Digital Interactives and Museums

I have been give the task of thinking about the role of (educational) technology in museums: interactive designs that allow audience participation. 

In theory, I think that increased participation will allow visitors the opportunity for a better engaging learning experience. The use of hands-on technology increases the possibilities for different learning styles. 

The challenge in answering the question "What gaps could technology fill within the museum?" is that it is a concept I am not used to thinking about. Another question: "How could one's experience in museums be enhanced without the technology becoming the focus of the interactive?

I am in the age group that "grew up with" technology, such as the desktop computer and the internet (though these were not yet in full swing when I was born. Something I'm proud of.) Even so, the idea of having monetarily expensive equipment everywhere to do the simplest of things is still somewhat unreal in my mind. 

It is difficult to think about technology as an aid when half the time (skewed perception, but also some truth to it) technology is used as a bragging tool in higher institutions (for good reason, but also for money-making purposes). It is difficult to take these tools seriously when there are "idea men" simply throwing around the names of Apple products without having genuine plans for their use in mind. 

Obviously this is not always the case. I think it is absolutely fantastic that places/real working concepts like YouMedia (YOUmedia Chicago link here) exists and are using technology in accessible locations (such as the Harold Washington Library Center, the central public library branch in Chicago's downtown south loop) in order to provide learning resources to those that may not be able to play with and learn with these newer technologies otherwise. More will be discussed about YOUmedia at a later date. 

In the next few days, I will share what I think might enhance the museum experience technologically. For now, I'm going to think on it. 

Sunday, September 8, 2013

Welcome...

How about a cup of

Technology. 
Education. 
Art. 

This last week, I have been pondering about what "technology" even means. In addition, how its implementation into school systems affects the institutions that host it, the students that use it, and what this means for those who do not have access to the "latest and greatest."

I enjoy this definition for technology from Urban Dictionary

 anything that was invented after you were born

...because let's face it, technology is all around us. It's like when you think of tools--> Do you consider the pencil a tool? A stick? A rock?

Or, even better, perhaps it is anything that was invented after your childhood. 

Wariness can be found in those who did not grow up with a particular forms of technology. There are Baby Boomers afraid to touch a computer for fear of "doing something wrong." Personally, I am intimidated by job applications that ask of my technology experience, only having had the chance to minutely explore the Adobe Suite. 
The same people who are wary of newer technology have capabilities that those comfortable with newer technology can't even imagine. So why is this newer stuff so intimidating?

I'm here to explore the impact technology has on the arts and education (and other related topics!). Also, the possibilities, trends, and exciting ways these ideas can be combined to do great (and terrifying) things. 

Until next time, 
Do you remember your first experiences with technology in the classroom? 

-L